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Prototype testing template

Prototype usability test questions

Questions for testing a clickable prototype before engineering starts — so you catch confusing flows and dead ends while they're cheap to fix.

Who this is for

Product designers and researchers validating a design — they spend their days in Figma turning ideas into flows, and needing to know a design works before handing it to engineering.

What they're trying to learn
validate that a proposed flow is understandable and completable before it's built.
Who they interview
target users representative of the real audience
When to use it

Use this on clickable prototypes (Figma, etc.) before development. It's the cheapest point to fix a broken flow — pixels are far easier to change than shipped code.

The template

Prototype testing questions to copy & run

01

Set expectations

  1. 1.This is an early prototype — some things are clickable and some aren't, and it's rough on purpose. Testing it helps us find problems early.
  2. 2.Before you start: what do you expect this to help you do?
02

Task walkthrough

  1. 1.Your goal is to [task]. Start whenever you're ready and think out loud.
  2. 2.What do you expect to happen when you tap that?
  3. 3.You seem unsure — what are you looking for?
  4. 4.If this were live, what would you do next?
  5. 5.(On a dead end) What did you expect to be here?
03

Reactions

  1. 1.How did that flow feel overall?
  2. 2.Was anything confusing or missing?
  3. 3.Did the steps happen in the order you expected?
  4. 4.What's the one thing you'd change before this ships?
How to run it well

Tips for better answers.

  • Set expectations that it's rough and unfinished — it frees people to be critical.
  • Test the flow and the mental model, not the pixels; visual polish comes later.
  • When they hit a non-clickable dead end, ask what they expected there — that's a missing path.
  • Keep tasks realistic and goal-based so you learn whether the concept works, not whether they can follow directions.
FAQ

Questions about this template.

Can I run a usability test on a prototype?

Yes — testing a clickable prototype (in Figma or similar) is one of the highest-leverage things you can do. It validates a flow before engineering invests, when changes cost minutes instead of sprints.

How finished does a prototype need to be to test it?

Just enough to complete the target task — key screens and the main clickable path. Testing early, rough prototypes is a feature, not a limitation: unpolished designs invite more honest, critical feedback.

What's the difference between prototype testing and concept testing?

Concept testing gauges whether an idea resonates; prototype usability testing checks whether a specific interactive flow is understandable and completable. You concept-test to decide what to build and prototype-test to refine how it works before coding.

Don't just ask the questions — synthesize the answers.

Save these questions as a template in Intervool, capture the interview, and let AI turn every conversation into insights, personas, and a prioritized roadmap. Free for 30 days.